New Venice scene

The plan

First I will work on the blockout, make sure it feels right, scaling is right, etc.

Meanwhile I will search for references.
Then I will work on refining the blockout, possible making changes based on references, again it has to feel right walking in it, that is the purpose.

I then want to start with building the waiting area, starting with the cleaning machine because I already made some progress on it and it is a hero prop, then boats, then Venice set, and then I will see.

I also want to get the lighting in fast.
I also want to play a bit more with the distant outside area.

To get started with the hero prop, cleaning machine, im going to have to get some reference and possibly draw a concept of how I envision this.

Project oversight

Whitebox

Quick asset list brainstorm

  1. Entrance room
    1. Security
    2. Checkout
    3. Benches
  2. Locker hallway
    1. Some lockers
  3. Venice set
    1. Venice look-a-like buildings
    2. Canals
    3. Boats
    4. Bridges
  4. Shop
    1. Displays
    2. Stuff in shop
  5. Restaurant
    1. Restaurant tables
    2. Restaurant chairs
    3. Stuff for on tables
    4. Bar + bar chairs
    5. Check out machine
    6. Little pathway to restaurant
    7. Big stairs to restaurant
    8. Elevator
  6. Waiting area
    1. Benches
    2. Plants
    3. Trashbin
    4. Fancy boats on display
    5. Cleaning Machine exit
  7. Outside roof
    1. Landing spot
    2. Ventilation
    3. Random roof stuff
    4. Flying Ships
  8. Distant outside
    1. Buildings
    2. Roads
    3. Old Venice
    4. Signage
    5. Cars
    6. Walk paths
    7. Holograms?