Likely to start in February.
The game consist of 3 elements, (part 1) air combat, (part 2) ground combat and (part 3) missions. Air and ground combat are very similar to each other, and missions mostly consists out of air and ground combat, but can also be something completly new and different. First I will tackle air combat, part 1, starting with the infantry combat. Meanwhile I will experiment with game dev. to find fun elements.
Air combat consist out of fighting in infantry mode (A) and dogfight mode (B).
Not working on right now, this will have quite some similarities to air combat..
Defiantly not right now, but expect a mix of ground combat, air combat & special missions...
Ideas I could be experimenting with here and there, whenever a time opportunity arrives. These ideas might end up changing the plan, if a fun mechanic forms out of these experimentations ^_^. This is different then stretch goals, for those are elements I actually want in the next prototype version, these below are just "maybe if it works, then yes", so don't think too much of it.