[ Boot ] Initializing...
[ Load ] Events queued...
Events
Loading
Finding time to build levels
███
Seeing what this turns into
████████
Testing new mechanics in-editor
██████
Balancing work, life, and dev cycles
█████
Debugging life and blueprints
██████████
Adjusting scope and collision
███████
Keeping momentum in the viewport
██████
Playing with polygons and pixels
███
Seeing what this turns into
████████
Event Tick
While (!FeelsRight())
CallFunction(TryThing)
CallFunction(TweakThing)
CallFunction(TestAgain)
EndWhile
EndEvent
// Status: Experiments in progress — do not close editor